rom_vinot - 20/01/03 15:11
: remove pixmaps for vertical doors. These pixs are generated from the
horizontal one by a rotation.
rom_vinot - 06/01/03 10:22
: Commit of all holiday's work. See ChangeLog for some infos.
rom_vinot - 19/12/02 10:09
: Release 1.1.4 :
Added new object type : ToxinDuct for level 1.6
rom_vinot - 02/12/02 13:14
: Release 1.1.3:
All my work of this week-end :
Level 3 is fully working.
Grounds can have additional pixmaps.
Marine with cat taken now has an icon.
This release will be made public.
rom_vinot - 29/11/02 16:56
: EntryZone are now oriented. This is only a graphical feature.
All 3 levels have been modified for this.
Theme can decide if entryzone are oriented or not. File color.ini has been
changed to theme.cfg (a more correct name)
rom_vinot - 22/11/02 13:55
: Release 1.1.2 :
First release in the main trunk of the xml-formatted level.
rom_vinot - 19/11/02 10:51
: file exit_21.png was initially added on branch TOWARD-1_2.
rom_vinot - 19/11/02 10:51
: file exit_42.png was initially added on branch TOWARD-1_2.
rom_vinot - 12/11/02 13:31
: Add CAT icons for Deathwing and BrownSimple themes.
rom_vinot - 24/10/02 12:00
: Added all .cvsignore file
rom_vinot - 24/10/02 11:48
: Release 1.0.3:
Background and font colors are now themable.
Change binary name from spacehulk to xspacehulk
New structure for board : each sqaure now contains a set of Object.
Lors of code has been rewritten.
flames have been reintegrated.
rom_vinot - 18/10/02 13:18
: Forget some files for the make dist.
rom_vinot - 18/10/02 11:40
: Release 1.0.2:
New default theme : Deathwing from Odd Job
Theme engine.