rom_vinot |
file campaign1-1.lvl was initially added on branch TOWARD-1_2. |
5 lines of code changed in: data/levels/campaign1-1.lvl | |
rom_vinot |
file level.dtd was initially added on branch TOWARD-1_2. |
0 lines of code changed in: data/levels/level.dtd | |
rom_vinot |
file levelobject.h was initially added on branch TOWARD-1_2. |
0 lines of code changed in: src/levelobject.h | |
rom_vinot |
file levelobject.cpp was initially added on branch TOWARD-1_2. |
0 lines of code changed in: src/levelobject.cpp | |
rom_vinot |
Add CAT icons for Deathwing and BrownSimple themes. |
101 lines of code changed in: data/themes/BrownSimple: Makefile.am, cat_21.png, cat_42.png; data/themes/Deathwing: Makefile.am, cat_21.png, cat_42.png; src: qthemeengine.cpp, qthemeengine.h | |
rom_vinot |
Refine .cvsignore for ui files. |
8 lines of code changed in: src/.cvsignore | |
rom_vinot |
CAT Module is finish : the object can now be taken, dropped or tranfered. A new turn has been added with Marine or Genestealer turn : the CAT turn which happens after the Marine turn whenever a CAT module is free. |
125 lines of code changed in: ChangeLog, INSTALL, TODO, configure.in; src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, object.h, variables.h | |
rom_vinot |
BugFix : Deleting the level-selector window will no more crash the game. |
5 lines of code changed in: src/gamemanager.cpp | |
rom_vinot |
Bug Fixes : configure will now pick the most recent QT. left panel is 10 pixels wider (panel was a bit too small when selecting flame marine on Windows !) SwitchView now keeps the center of the view (the feature was broken after thread implementation) |
21 lines of code changed in: TODO, configure.in; src: guicommandline.cpp, qinterface.ui, qpixmapboard.cpp | |
rom_vinot |
Release 1.0.5 : Minor changes to make it compilable with MSVC++. README file has been changed for the public release. |
507 lines of code changed in: README, configure.in, doc/rulebook.html; src: creature.cpp, gamemanager.cpp, qpixmapboard.cpp | |
rom_vinot |
Remove some forgotten files. They are now on the theme directory. |
0 lines of code changed in: data/pixmaps: blip_21.xpm, blip_42.xpm, case_21.xpm, case_42.xpm, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, entryzone_21.xpm, entryzone_42.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, genestealer_21.xpm, genestealer_42.xpm, marine_21.xpm, marine_42.xpm, sergeant_21.xpm, sergeant_42.xpm | |
rom_vinot |
BG with redo command. When you try to redo something before having done anything will now... do nothing :) |
3 lines of code changed in: ChangeLog, src/guicommandline.cpp | |
rom_vinot |
Release 1.0.4 : Many bugfixes with level info, genestealers reinforcement and more... Added new dialog for the end of the game. Click in a marine square during firing or shooting now stop this mode. You can select a creature with right-click. |
543 lines of code changed in: ChangeLog, TODO; src: board.cpp, board.h, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, level.cpp, object.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h | |
rom_vinot |
Change some autoconf config and remove debug infos. |
3 lines of code changed in: admin/acinclude.m4.in.old; src: Makefile.am, gamemanager.cpp | |
rom_vinot |
Forget a file. |
2 lines of code changed in: ChangeLog, src/creature.cpp | |
rom_vinot |
Added all .cvsignore file |
32 lines of code changed in: .cvsignore, doc/.cvsignore, src/.cvsignore; data: .cvsignore, levels/.cvsignore; data/themes: .cvsignore, BrownSimple/.cvsignore, Deathwing/.cvsignore | |
rom_vinot |
Release 1.0.3: Background and font colors are now themable. Change binary name from spacehulk to xspacehulk New structure for board : each sqaure now contains a set of Object. Lors of code has been rewritten. flames have been reintegrated. |
963 lines of code changed in: ChangeLog, TODO, data/levels/level2.brd; data/themes/BrownSimple: Makefile.am, color.ini; data/themes/Deathwing: Makefile.am, color.ini; src: Makefile.am, board.cpp, board.h, creature.cpp, creature.h, dialog.cpp, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, level.cpp, main.cpp, object.h, qapplicationwindow.cpp, qcommandline.cpp, qcreature.cpp, qcreature.h, qinterfaceimpl.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp, qthemeengine.cpp, qthemeengine.h, qyesornodialogimpl.cpp, qyesornodialogimpl.h, variables.h, xboard.cpp, xcommandline.cpp, xcreature.cpp, xcreature.h, xmain.cpp | |
rom_vinot |
Added a dist-hook to handle the generated not useful files... |
13 lines of code changed in: TODO, src/Makefile.am | |
rom_vinot |
Forget some files for the make dist. |
2 lines of code changed in: data/themes: BrownSimple/Makefile.am, Deathwing/Makefile.am | |
rom_vinot |
forget a file for the make dist. |
1 lines of code changed in: src/Makefile.am | |
rom_vinot |
Release 1.0.2: New default theme : Deathwing from Odd Job Theme engine. |
1234 lines of code changed in: AUTHORS, ChangeLog, INSTALL.CVS, README, aclocal.m4, config.h.in, configure.in; data: Makefile.am, level1.brd, level2.brd, themes/Makefile.am; data/levels: Makefile.am, level1.brd, level2.brd; data/themes/BrownSimple: Makefile.am, blip_21.png, blip_42.png, case_21.png, case_42.png, doorclose_h_21.png, doorclose_h_42.png, doorclose_v_21.png, doorclose_v_42.png, dooropen_h_21.png, dooropen_h_42.png, dooropen_v_21.png, dooropen_v_42.png, entryzone_21.png, entryzone_42.png, flame_21.png, flame_42.png, flamer_21.png, flamer_42.png, genestealer_21.png, genestealer_42.png, marine_21.png, marine_42.png, sergeant_21.png, sergeant_42.png; data/themes/Deathwing: Makefile.am, blip_21.png, blip_42.png, case_21.png, case_42.png, doorclose_h_21.png, doorclose_h_42.png, doorclose_v_21.png, doorclose_v_42.png, dooropen_h_21.png, dooropen_h_42.png, dooropen_v_21.png, dooropen_v_42.png, entryzone_21.png, entryzone_42.png, flame_21.png, flame_42.png, flamer_21.png, flamer_42.png, genestealer_21.png, genestealer_42.png, marine_21.png, marine_42.png, sergeant_21.png, sergeant_42.png; src: Makefile.am, creature.cpp, creature.h, level.cpp, loadboard.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcreature.cpp, qcreature.h, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h, variables.h | |
rom_vinot |
autotools file uptodate... |
8 lines of code changed in: AUTHORS, ChangeLog | |
rom_vinot |
Remove the entries for the closed bugs. |
1 lines of code changed in: TODO | |
rom_vinot |
Add variable LEVEL_DIRS which contains path to level files taken from the configure value. |
16 lines of code changed in: src: Makefile.am, level.cpp, level.h | |
rom_vinot |
Release 1.0.1 : First version with autotools activated ! |
45656 lines of code changed in: COPYING, INSTALL, Makefile, Makefile.am, NEWS, README, README.txt, acinclude.m4, aclocal.m4, alert_21.xpm, alert_42.xpm, attack.xpm, backward_back.xpm, backward_left.xpm, backward_right.xpm, blip_21.xpm, blip_42.xpm, board.cpp, board.h, case_21.xpm, case_42.xpm, close.xpm, config.h.in, configure.in, createmoc.pl, creature.cpp, creature.h, deux_21.xpm, deux_42.xpm, dialog.cpp, dialog.h, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, endturn.xpm, enrayer_21.xpm, enrayer_42.xpm, enter.xpm, entryzone_21.xpm, entryzone_42.xpm, fileopen.xpm, filesave.xpm, fire.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, gamemanager.cpp, gamemanager.h, genestealer_21.xpm, genestealer_42.xpm, guiboard.cpp, guiboard.h, guicommandline.cpp, guicommandline.h, guicreature.cpp, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, level1.brd, level2.brd, loadboard.cpp, loadboard.h, main.cpp, marine_21.xpm, marine_42.xpm, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, moc_qyesornodialog.cpp, moc_qyesornodialogimpl.cpp, move_east.xpm, move_north.xpm, move_south.xpm, move_west.xpm, object.h, open.xpm, overwatch.xpm, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterface.ui, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qdirectiondialog.cpp, qdirectiondialog.h, qdirectiondialog.ui, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp, qpixmapboard.h, qyesornodialog.cpp, qyesornodialog.h, qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h, reload.xpm, revert.xpm, sergeant_21.xpm, sergeant_42.xpm, shoot.xpm, stamp-h.in, stop.xpm, strafe_left.xpm, strafe_right.xpm, trois_21.xpm, trois_42.xpm, turn_180.xpm, turn_left.xpm, turn_right.xpm, un_21.xpm, un_42.xpm, unjam.xpm, variables.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h, yellow_21.xpm, yellow_42.xpm, doc/Makefile.am; admin: ChangeLog, Makefile.common, acinclude.m4.in, acinclude.m4.in.old, am_edit, conf.change.pl, config.guess, config.pl, config.sub, configure.in.min, debianrules, depcomp, install-sh, libtool.m4.in, ltcf-c.sh, ltcf-cxx.sh, ltcf-gcj.sh, ltconfig, ltmain.sh, missing, mkinstalldirs, ylwrap; data: Makefile.am, level1.brd, level2.brd; data/icons: Makefile.am, attack.xpm, backward_back.xpm, backward_left.xpm, backward_right.xpm, close.xpm, endturn.xpm, enter.xpm, fileopen.xpm, filesave.xpm, fire.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, move_east.xpm, move_north.xpm, move_south.xpm, move_west.xpm, open.xpm, overwatch.xpm, reload.xpm, revert.xpm, shoot.xpm, stop.xpm, strafe_left.xpm, strafe_right.xpm, turn_180.xpm, turn_left.xpm, turn_right.xpm, unjam.xpm; data/pixmaps: Makefile.am, alert_21.xpm, alert_42.xpm, blip_21.xpm, blip_42.xpm, case_21.xpm, case_42.xpm, deux_21.xpm, deux_42.xpm, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, enrayer_21.xpm, enrayer_42.xpm, entryzone_21.xpm, entryzone_42.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, genestealer_21.xpm, genestealer_42.xpm, marine_21.xpm, marine_42.xpm, sergeant_21.xpm, sergeant_42.xpm, trois_21.xpm, trois_42.xpm, un_21.xpm, un_42.xpm, yellow_21.xpm, yellow_42.xpm; src: Makefile.am, board.cpp, board.h, creature.cpp, creature.h, dialog.cpp, dialog.h, gamemanager.cpp, gamemanager.h, guiboard.cpp, guiboard.h, guicommandline.cpp, guicommandline.h, guicreature.cpp, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, loadboard.cpp, loadboard.h, main.cpp, object.h, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.ui, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qdirectiondialog.ui, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp, qpixmapboard.h, qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h, variables.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h | |
rom_vinot |
Release 1.0: rulebook has been improved a bit. README and AUTHORS files have benn updated. |
31 lines of code changed in: AUTHORS, ChangeLog, README.txt, doc/rulebook.html | |
rom_vinot |
Few minor bugs have been corrected. |
4 lines of code changed in: creature.cpp, gamemanager.cpp | |
rom_vinot |
Added Pierre'modifs. |
417 lines of code changed in: doc/rulebook.html | |
rom_vinot |
Propagation des fichiers de Pierre BF : you can't move out from an entry zone. You must use the ENTER command. |
187 lines of code changed in: creature.cpp, creature.h, object.h | |
rom_vinot |
BugFix: Marine got 1 AP when shooting when they had 0 AP ! |
13 lines of code changed in: ChangeLog, creature.cpp | |
rom_vinot |
BugFix for reversion : coords of blips and list of possible cases are now correct. rulebook : add a line on the shoot and fire feature. |
30 lines of code changed in: gamemanager.cpp, doc/rulebook.html | |
rom_vinot |
Changelog for 1.0beta2 |
4 lines of code changed in: ChangeLog | |
rom_vinot |
Port of windows version. Bugfix of reversion. A much better looking doc. |
144 lines of code changed in: gamemanager.cpp, loadboard.h, qcreature.cpp, qdirectiondialogimpl.h, qyesornodialogimpl.h, doc/rulebook.html | |
rom_vinot |
README for 1.0beta2 |
12 lines of code changed in: ChangeLog, README.txt | |
rom_vinot |
Added manual for spacehulk (from Odd Jobb) |
346 lines of code changed in: doc/rulebook.html | |
rom_vinot |
BF: Move some code from GUIDrawInterface to DrawInterface random_shuffle is now really random. |
89 lines of code changed in: ChangeLog, gamemanager.cpp, guicommandline.cpp, qcommandline.cpp | |
rom_vinot |
All modifs for the new thread management in qcreature have been made. Still a little bug in list of creatures. I will hunt it. |
111 lines of code changed in: gamemanager.cpp, qcommandline.cpp, qcreature.cpp, qcreature.h, qinterfaceimpl.cpp, qmain.cpp, qmyevent.cpp, qmyevent.h | |
rom_vinot |
Rework the thread management from the windows port. Still need to create some custom event for qcreature. |
148 lines of code changed in: Makefile, gamemanager.cpp, guicommandline.cpp, qcommandline.cpp, qcommandline.h, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp | |
rom_vinot |
Text files for release 1.0beta1 |
22 lines of code changed in: README.txt, TODO | |
rom_vinot |
Bugfix : blip reverted during movement. Genestealers will have the remaining number of action points and not always 6 ! |
6 lines of code changed in: creature.cpp, creature.h, gamemanager.cpp | |
rom_vinot |
Release 1.0beta1 Yellow cases when choice cases. Add YesOrNo dialog Add turn280 pixmap ... |
383 lines of code changed in: ChangeLog, Makefile, TODO, board.cpp, board.h, createmoc.pl, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guiboard.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, loadboard.cpp, loadboard.h, main.cpp, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, moc_qyesornodialog.cpp, moc_qyesornodialogimpl.cpp, object.h, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qdirectiondialog.cpp, qdirectiondialog.h, qinterface.cpp, qinterface.h, qinterface.ui, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, qyesornodialog.cpp, qyesornodialog.h, qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h, turn_180.xpm, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, yellow_21.xpm, yellow_42.xpm | |
rom_vinot |
Release 0.9.8 : Rule-bug fix : Do not use overwatch fire after a reversion. Add a "turn 180" button. Add thread management ! Move Genestealer reinforcement, marine deployment, choice of level in the thread management. |
1505 lines of code changed in: ChangeLog, Makefile, TODO, board.cpp, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qapplicationwindow.cpp, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qdirectiondialog.cpp, qdirectiondialog.h, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, variables.h, xcommandline.cpp, xcommandline.h | |
rom_vinot |
New dialog to choose direction for deployment. |
78 lines of code changed in: Makefile, createmoc.pl, gamemanager.cpp, guicommandline.cpp, guicommandline.h, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qdirectiondialog.cpp, qdirectiondialog.h, qdirectiondialog.ui, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.cpp, qinterface.h, xcommandline.cpp, xcommandline.h | |
rom_vinot |
This commit is a broken one: You can no more choose the direction of your marine during deployment. Just wait the next commit. You can now click on a case to choose a place for the different marine during deployment. Also, I finally change the pixmap for the stop button. |
1180 lines of code changed in: TODO, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, main.cpp, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, stop.xpm, variables.h, xcommandline.cpp, xcommandline.h | |
rom_vinot |
Release 0.9.7: I commit all the files modified during my holydays. See Changelog to know all the modifications since 0.9.5 |
1102 lines of code changed in: ChangeLog, TODO, board.cpp, board.h, createmoc.pl, creature.cpp, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, level.cpp, level.h, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterface.ui, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h | |
rom_vinot |
Release 0.9.5 : New command panel is now fully working for blips and entryzone. - Click more than one time in an entry zone case now cycle through the available creature to be able to select them. - attack, open and close of blip do not require a direction. The door is automatically selected and dialog is open if there is more then one. |
141 lines of code changed in: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, variables.h | |
rom_vinot |
We can now select creature inside an entry zone by clicking more than once on the case. |
68 lines of code changed in: TODO, creature.cpp, creature.h, gamemanager.cpp, object.h, qboard.cpp, qboard.h, qcreature.cpp | |
rom_vinot |
Added a clean target. This makefile is really too simplistic. There is no .h dependance. Nee to work on this... |
3 lines of code changed in: Makefile | |
rom_vinot |
I just forgot to add these two useful files !! |
0 lines of code changed in: level1.brd, level2.brd | |
rom_vinot |
Removing all annoying warnings of gcc-2.95. |
31 lines of code changed in: creature.cpp, guicommandline.cpp, qcreature.cpp, xcreature.cpp | |
rom_vinot |
Initial release |
1734 lines of code changed in: COPYING, ChangeLog, INSTALL, Makefile, README.txt, TODO, alert_21.xpm, alert_42.xpm, attack.xpm, backward_back.xpm, backward_left.xpm, backward_right.xpm, blip_21.xpm, blip_42.xpm, board.cpp, board.h, case_21.xpm, case_42.xpm, close.xpm, creature.cpp, creature.h, deux_21.xpm, deux_42.xpm, dialog.cpp, dialog.h, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, endturn.xpm, enrayer_21.xpm, enrayer_42.xpm, enter.xpm, entryzone_21.xpm, entryzone_42.xpm, fileopen.xpm, filesave.xpm, fire.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, gamemanager.cpp, gamemanager.h, genestealer_21.xpm, genestealer_42.xpm, guiboard.cpp, guiboard.h, guicommandline.cpp, guicommandline.h, guicreature.cpp, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, loadboard.cpp, loadboard.h, main.cpp, marine_21.xpm, marine_42.xpm, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, move_east.xpm, move_north.xpm, move_south.xpm, move_west.xpm, object.h, open.xpm, overwatch.xpm, qapplicationwindow.cpp, qapplicationwindow.h, qboard.cpp, qboard.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qinterface.cpp, qinterface.h, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, reload.xpm, revert.xpm, sergeant_21.xpm, sergeant_42.xpm, shoot.xpm, strafe_left.xpm, strafe_right.xpm, trois_21.xpm, trois_42.xpm, turn_left.xpm, turn_right.xpm, un_21.xpm, un_42.xpm, unjam.xpm, variables.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h | |
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