Commit Log

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Summary Period: 2002-11-15 to 2002-08-05 (commits 1-51)
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rom_vinot
15/11/02 15:19
file campaign1-1.lvl was initially added on branch TOWARD-1_2.
5 lines of code changed in:
data/levels/campaign1-1.lvl

rom_vinot
14/11/02 12:39
file level.dtd was initially added on branch TOWARD-1_2.
0 lines of code changed in:
data/levels/level.dtd

rom_vinot
14/11/02 12:37
file levelobject.h was initially added on branch TOWARD-1_2.
0 lines of code changed in:
src/levelobject.h

rom_vinot
14/11/02 12:37
file levelobject.cpp was initially added on branch TOWARD-1_2.
0 lines of code changed in:
src/levelobject.cpp

rom_vinot
12/11/02 13:31
Add CAT icons for Deathwing and BrownSimple themes.
101 lines of code changed in:
data/themes/BrownSimple: Makefile.am, cat_21.png, cat_42.png;
data/themes/Deathwing: Makefile.am, cat_21.png, cat_42.png;
src: qthemeengine.cpp, qthemeengine.h

rom_vinot
12/11/02 13:30
Refine .cvsignore for ui files.
8 lines of code changed in:
src/.cvsignore

rom_vinot
12/11/02 09:05
CAT Module is finish : the object can now be taken, dropped or
tranfered.
A new turn has been added with Marine or Genestealer turn : the CAT
turn which happens after the Marine turn whenever a CAT module is free.
125 lines of code changed in:
ChangeLog, INSTALL, TODO, configure.in;
src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, object.h, variables.h

rom_vinot
08/11/02 13:44
BugFix :
Deleting the level-selector window will no more crash the game.
5 lines of code changed in:
src/gamemanager.cpp

rom_vinot
08/11/02 10:47
Bug Fixes :
configure will now pick the most recent QT.
left panel is 10 pixels wider (panel was a bit too small when
selecting flame marine on Windows !)
SwitchView now keeps the center of the view (the feature was broken
after thread implementation)
21 lines of code changed in:
TODO, configure.in;
src: guicommandline.cpp, qinterface.ui, qpixmapboard.cpp

rom_vinot
07/11/02 09:51
Release 1.0.5 :

Minor changes to make it compilable with MSVC++.
README file has been changed for the public release.
507 lines of code changed in:
README, configure.in, doc/rulebook.html;
src: creature.cpp, gamemanager.cpp, qpixmapboard.cpp

rom_vinot
07/11/02 09:34
Remove some forgotten files. They are now on the theme directory.
0 lines of code changed in:
data/pixmaps: blip_21.xpm, blip_42.xpm, case_21.xpm, case_42.xpm, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, entryzone_21.xpm, entryzone_42.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, genestealer_21.xpm, genestealer_42.xpm, marine_21.xpm, marine_42.xpm, sergeant_21.xpm, sergeant_42.xpm

rom_vinot
04/11/02 11:18
BG with redo command. When you try to redo something before having
done anything will now... do nothing :)
3 lines of code changed in:
ChangeLog, src/guicommandline.cpp

rom_vinot
04/11/02 10:50
Release 1.0.4 :

Many bugfixes with level info, genestealers reinforcement and more...
Added new dialog for the end of the game.
Click in a marine square during firing or shooting now stop this mode.
You can select a creature with right-click.
543 lines of code changed in:
ChangeLog, TODO;
src: board.cpp, board.h, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, level.cpp, object.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h

rom_vinot
30/10/02 16:39
Change some autoconf config and remove debug infos.
3 lines of code changed in:
admin/acinclude.m4.in.old;
src: Makefile.am, gamemanager.cpp

rom_vinot
24/10/02 12:07
Forget a file.
2 lines of code changed in:
ChangeLog, src/creature.cpp

rom_vinot
24/10/02 12:00
Added all .cvsignore file
32 lines of code changed in:
.cvsignore, doc/.cvsignore, src/.cvsignore;
data: .cvsignore, levels/.cvsignore;
data/themes: .cvsignore, BrownSimple/.cvsignore, Deathwing/.cvsignore

rom_vinot
24/10/02 11:48
Release 1.0.3:

Background and font colors are now themable.
Change binary name from spacehulk to xspacehulk
New structure for board : each sqaure now contains a set of Object.
Lors of code has been rewritten.
flames have been reintegrated.
963 lines of code changed in:
ChangeLog, TODO, data/levels/level2.brd;
data/themes/BrownSimple: Makefile.am, color.ini;
data/themes/Deathwing: Makefile.am, color.ini;
src: Makefile.am, board.cpp, board.h, creature.cpp, creature.h, dialog.cpp, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, level.cpp, main.cpp, object.h, qapplicationwindow.cpp, qcommandline.cpp, qcreature.cpp, qcreature.h, qinterfaceimpl.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp, qthemeengine.cpp, qthemeengine.h, qyesornodialogimpl.cpp, qyesornodialogimpl.h, variables.h, xboard.cpp, xcommandline.cpp, xcreature.cpp, xcreature.h, xmain.cpp

rom_vinot
18/10/02 15:00
Added a dist-hook to handle the generated not useful files...
13 lines of code changed in:
TODO, src/Makefile.am

rom_vinot
18/10/02 13:18
Forget some files for the make dist.
2 lines of code changed in:
data/themes: BrownSimple/Makefile.am, Deathwing/Makefile.am

rom_vinot
18/10/02 12:35
forget a file for the make dist.
1 lines of code changed in:
src/Makefile.am

rom_vinot
18/10/02 11:40
Release 1.0.2:

New default theme : Deathwing from Odd Job
Theme engine.
1234 lines of code changed in:
AUTHORS, ChangeLog, INSTALL.CVS, README, aclocal.m4, config.h.in, configure.in;
data: Makefile.am, level1.brd, level2.brd, themes/Makefile.am;
data/levels: Makefile.am, level1.brd, level2.brd;
data/themes/BrownSimple: Makefile.am, blip_21.png, blip_42.png, case_21.png, case_42.png, doorclose_h_21.png, doorclose_h_42.png, doorclose_v_21.png, doorclose_v_42.png, dooropen_h_21.png, dooropen_h_42.png, dooropen_v_21.png, dooropen_v_42.png, entryzone_21.png, entryzone_42.png, flame_21.png, flame_42.png, flamer_21.png, flamer_42.png, genestealer_21.png, genestealer_42.png, marine_21.png, marine_42.png, sergeant_21.png, sergeant_42.png;
data/themes/Deathwing: Makefile.am, blip_21.png, blip_42.png, case_21.png, case_42.png, doorclose_h_21.png, doorclose_h_42.png, doorclose_v_21.png, doorclose_v_42.png, dooropen_h_21.png, dooropen_h_42.png, dooropen_v_21.png, dooropen_v_42.png, entryzone_21.png, entryzone_42.png, flame_21.png, flame_42.png, flamer_21.png, flamer_42.png, genestealer_21.png, genestealer_42.png, marine_21.png, marine_42.png, sergeant_21.png, sergeant_42.png;
src: Makefile.am, creature.cpp, creature.h, level.cpp, loadboard.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcreature.cpp, qcreature.h, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h, variables.h

rom_vinot
14/10/02 14:56
autotools file uptodate...
8 lines of code changed in:
AUTHORS, ChangeLog

rom_vinot
14/10/02 14:53
Remove the entries for the closed bugs.
1 lines of code changed in:
TODO

rom_vinot
14/10/02 14:50
Add variable LEVEL_DIRS which contains path to level files taken from
the configure value.
16 lines of code changed in:
src: Makefile.am, level.cpp, level.h

rom_vinot
14/10/02 09:57
Release 1.0.1 :

First version with autotools activated !
45656 lines of code changed in:
COPYING, INSTALL, Makefile, Makefile.am, NEWS, README, README.txt, acinclude.m4, aclocal.m4, alert_21.xpm, alert_42.xpm, attack.xpm, backward_back.xpm, backward_left.xpm, backward_right.xpm, blip_21.xpm, blip_42.xpm, board.cpp, board.h, case_21.xpm, case_42.xpm, close.xpm, config.h.in, configure.in, createmoc.pl, creature.cpp, creature.h, deux_21.xpm, deux_42.xpm, dialog.cpp, dialog.h, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, endturn.xpm, enrayer_21.xpm, enrayer_42.xpm, enter.xpm, entryzone_21.xpm, entryzone_42.xpm, fileopen.xpm, filesave.xpm, fire.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, gamemanager.cpp, gamemanager.h, genestealer_21.xpm, genestealer_42.xpm, guiboard.cpp, guiboard.h, guicommandline.cpp, guicommandline.h, guicreature.cpp, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, level1.brd, level2.brd, loadboard.cpp, loadboard.h, main.cpp, marine_21.xpm, marine_42.xpm, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, moc_qyesornodialog.cpp, moc_qyesornodialogimpl.cpp, move_east.xpm, move_north.xpm, move_south.xpm, move_west.xpm, object.h, open.xpm, overwatch.xpm, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterface.ui, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qdirectiondialog.cpp, qdirectiondialog.h, qdirectiondialog.ui, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp, qpixmapboard.h, qyesornodialog.cpp, qyesornodialog.h, qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h, reload.xpm, revert.xpm, sergeant_21.xpm, sergeant_42.xpm, shoot.xpm, stamp-h.in, stop.xpm, strafe_left.xpm, strafe_right.xpm, trois_21.xpm, trois_42.xpm, turn_180.xpm, turn_left.xpm, turn_right.xpm, un_21.xpm, un_42.xpm, unjam.xpm, variables.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h, yellow_21.xpm, yellow_42.xpm, doc/Makefile.am;
admin: ChangeLog, Makefile.common, acinclude.m4.in, acinclude.m4.in.old, am_edit, conf.change.pl, config.guess, config.pl, config.sub, configure.in.min, debianrules, depcomp, install-sh, libtool.m4.in, ltcf-c.sh, ltcf-cxx.sh, ltcf-gcj.sh, ltconfig, ltmain.sh, missing, mkinstalldirs, ylwrap;
data: Makefile.am, level1.brd, level2.brd;
data/icons: Makefile.am, attack.xpm, backward_back.xpm, backward_left.xpm, backward_right.xpm, close.xpm, endturn.xpm, enter.xpm, fileopen.xpm, filesave.xpm, fire.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, move_east.xpm, move_north.xpm, move_south.xpm, move_west.xpm, open.xpm, overwatch.xpm, reload.xpm, revert.xpm, shoot.xpm, stop.xpm, strafe_left.xpm, strafe_right.xpm, turn_180.xpm, turn_left.xpm, turn_right.xpm, unjam.xpm;
data/pixmaps: Makefile.am, alert_21.xpm, alert_42.xpm, blip_21.xpm, blip_42.xpm, case_21.xpm, case_42.xpm, deux_21.xpm, deux_42.xpm, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, enrayer_21.xpm, enrayer_42.xpm, entryzone_21.xpm, entryzone_42.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, genestealer_21.xpm, genestealer_42.xpm, marine_21.xpm, marine_42.xpm, sergeant_21.xpm, sergeant_42.xpm, trois_21.xpm, trois_42.xpm, un_21.xpm, un_42.xpm, yellow_21.xpm, yellow_42.xpm;
src: Makefile.am, board.cpp, board.h, creature.cpp, creature.h, dialog.cpp, dialog.h, gamemanager.cpp, gamemanager.h, guiboard.cpp, guiboard.h, guicommandline.cpp, guicommandline.h, guicreature.cpp, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, loadboard.cpp, loadboard.h, main.cpp, object.h, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.ui, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qdirectiondialog.ui, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp, qpixmapboard.h, qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h, variables.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h

rom_vinot
07/10/02 08:11
Release 1.0:

rulebook has been improved a bit.
README and AUTHORS files have benn updated.
31 lines of code changed in:
AUTHORS, ChangeLog, README.txt, doc/rulebook.html

rom_vinot
02/10/02 15:48
Few minor bugs have been corrected.
4 lines of code changed in:
creature.cpp, gamemanager.cpp

rom_vinot
02/10/02 12:00
Added Pierre'modifs.
417 lines of code changed in:
doc/rulebook.html

rom_vinot
27/09/02 10:01
Propagation des fichiers de Pierre
BF : you can't move out from an entry zone. You must use the ENTER
command.
187 lines of code changed in:
creature.cpp, creature.h, object.h

rom_vinot
26/09/02 08:24
BugFix: Marine got 1 AP when shooting when they had 0 AP !
13 lines of code changed in:
ChangeLog, creature.cpp

rom_vinot
25/09/02 17:10
BugFix for reversion : coords of blips and list of
possible cases are now correct.
rulebook : add a line on the shoot and fire feature.
30 lines of code changed in:
gamemanager.cpp, doc/rulebook.html

rom_vinot
24/09/02 08:02
Changelog for 1.0beta2
4 lines of code changed in:
ChangeLog

rom_vinot
24/09/02 08:00
Port of windows version.
Bugfix of reversion.
A much better looking doc.
144 lines of code changed in:
gamemanager.cpp, loadboard.h, qcreature.cpp, qdirectiondialogimpl.h, qyesornodialogimpl.h, doc/rulebook.html

rom_vinot
20/09/02 09:53
README for 1.0beta2
12 lines of code changed in:
ChangeLog, README.txt

rom_vinot
20/09/02 09:49
Added manual for spacehulk (from Odd Jobb)
346 lines of code changed in:
doc/rulebook.html

rom_vinot
19/09/02 08:33
BF: Move some code from GUIDrawInterface to DrawInterface
random_shuffle is now really random.
89 lines of code changed in:
ChangeLog, gamemanager.cpp, guicommandline.cpp, qcommandline.cpp

rom_vinot
18/09/02 09:08
All modifs for the new thread management in qcreature have been made.

Still a little bug in list of creatures. I will hunt it.
111 lines of code changed in:
gamemanager.cpp, qcommandline.cpp, qcreature.cpp, qcreature.h, qinterfaceimpl.cpp, qmain.cpp, qmyevent.cpp, qmyevent.h

rom_vinot
17/09/02 10:08
Rework the thread management from the windows port.
Still need to create some custom event for qcreature.
148 lines of code changed in:
Makefile, gamemanager.cpp, guicommandline.cpp, qcommandline.cpp, qcommandline.h, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qpixmapboard.cpp

rom_vinot
10/09/02 15:22
Text files for release 1.0beta1
22 lines of code changed in:
README.txt, TODO

rom_vinot
10/09/02 15:08
Bugfix : blip reverted during movement. Genestealers will have the
remaining number of action points and not always 6 !
6 lines of code changed in:
creature.cpp, creature.h, gamemanager.cpp

rom_vinot
10/09/02 09:29
Release 1.0beta1

Yellow cases when choice cases.
Add YesOrNo dialog
Add turn280 pixmap
...
383 lines of code changed in:
ChangeLog, Makefile, TODO, board.cpp, board.h, createmoc.pl, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guiboard.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, loadboard.cpp, loadboard.h, main.cpp, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, moc_qyesornodialog.cpp, moc_qyesornodialogimpl.cpp, object.h, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qdirectiondialog.cpp, qdirectiondialog.h, qinterface.cpp, qinterface.h, qinterface.ui, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, qyesornodialog.cpp, qyesornodialog.h, qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h, turn_180.xpm, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, yellow_21.xpm, yellow_42.xpm

rom_vinot
09/09/02 09:41
Release 0.9.8 :

Rule-bug fix : Do not use overwatch fire after a reversion.
Add a "turn 180" button.
Add thread management !
Move Genestealer reinforcement, marine deployment, choice of level in
the thread management.
1505 lines of code changed in:
ChangeLog, Makefile, TODO, board.cpp, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qapplicationwindow.cpp, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qdirectiondialog.cpp, qdirectiondialog.h, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, variables.h, xcommandline.cpp, xcommandline.h

rom_vinot
29/08/02 12:59
New dialog to choose direction for deployment.
78 lines of code changed in:
Makefile, createmoc.pl, gamemanager.cpp, guicommandline.cpp, guicommandline.h, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qdirectiondialog.cpp, moc_qdirectiondialogimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qdirectiondialog.cpp, qdirectiondialog.h, qdirectiondialog.ui, qdirectiondialogimpl.cpp, qdirectiondialogimpl.h, qinterface.cpp, qinterface.h, xcommandline.cpp, xcommandline.h

rom_vinot
29/08/02 09:47
This commit is a broken one:
You can no more choose the direction of your marine during deployment.
Just wait the next commit.

You can now click on a case to choose a place for the different marine
during deployment.
Also, I finally change the pixmap for the stop button.
1180 lines of code changed in:
TODO, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, main.cpp, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qcommandline.cpp, qcommandline.h, qdialoginterface.cpp, qdialoginterface.h, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, stop.xpm, variables.h, xcommandline.cpp, xcommandline.h

rom_vinot
27/08/02 09:38
Release 0.9.7:

I commit all the files modified during my holydays.
See Changelog to know all the modifications since 0.9.5
1102 lines of code changed in:
ChangeLog, TODO, board.cpp, board.h, createmoc.pl, creature.cpp, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, level.cpp, level.h, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterface.ui, qinterface.cpp, qinterface.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h

rom_vinot
08/08/02 13:53
Release 0.9.5 :
New command panel is now fully working for blips and entryzone.
- Click more than one time in an entry zone case now cycle through the
available creature to be able to select them.
- attack, open and close of blip do not require a direction. The door
is automatically selected and dialog is open if there is more then one.
141 lines of code changed in:
creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, variables.h

rom_vinot
06/08/02 16:35
We can now select creature inside an entry zone by clicking more than
once on the case.
68 lines of code changed in:
TODO, creature.cpp, creature.h, gamemanager.cpp, object.h, qboard.cpp, qboard.h, qcreature.cpp

rom_vinot
06/08/02 16:33
Added a clean target.
This makefile is really too simplistic. There is no .h dependance. Nee
to work on this...
3 lines of code changed in:
Makefile

rom_vinot
06/08/02 15:39
I just forgot to add these two useful files !!
0 lines of code changed in:
level1.brd, level2.brd

rom_vinot
06/08/02 14:39
Removing all annoying warnings of gcc-2.95.
31 lines of code changed in:
creature.cpp, guicommandline.cpp, qcreature.cpp, xcreature.cpp

rom_vinot
05/08/02 15:39
Initial release
1734 lines of code changed in:
COPYING, ChangeLog, INSTALL, Makefile, README.txt, TODO, alert_21.xpm, alert_42.xpm, attack.xpm, backward_back.xpm, backward_left.xpm, backward_right.xpm, blip_21.xpm, blip_42.xpm, board.cpp, board.h, case_21.xpm, case_42.xpm, close.xpm, creature.cpp, creature.h, deux_21.xpm, deux_42.xpm, dialog.cpp, dialog.h, doorclose_21.xpm, doorclose_42.xpm, dooropen_21.xpm, dooropen_42.xpm, endturn.xpm, enrayer_21.xpm, enrayer_42.xpm, enter.xpm, entryzone_21.xpm, entryzone_42.xpm, fileopen.xpm, filesave.xpm, fire.xpm, flame_21.xpm, flame_42.xpm, flamer_21.xpm, flamer_42.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, gamemanager.cpp, gamemanager.h, genestealer_21.xpm, genestealer_42.xpm, guiboard.cpp, guiboard.h, guicommandline.cpp, guicommandline.h, guicreature.cpp, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, loadboard.cpp, loadboard.h, main.cpp, marine_21.xpm, marine_42.xpm, moc_qapplicationwindow.cpp, moc_qdialoginterface.cpp, moc_qdialoginterfaceimpl.cpp, moc_qinterface.cpp, moc_qinterfaceimpl.cpp, moc_qpixmapboard.cpp, move_east.xpm, move_north.xpm, move_south.xpm, move_west.xpm, object.h, open.xpm, overwatch.xpm, qapplicationwindow.cpp, qapplicationwindow.h, qboard.cpp, qboard.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.cpp, qdialoginterface.h, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qinterface.cpp, qinterface.h, qinterfaceimpl.cpp, qinterfaceimpl.h, qmain.cpp, qpixmapboard.cpp, qpixmapboard.h, reload.xpm, revert.xpm, sergeant_21.xpm, sergeant_42.xpm, shoot.xpm, strafe_left.xpm, strafe_right.xpm, trois_21.xpm, trois_42.xpm, turn_left.xpm, turn_right.xpm, un_21.xpm, un_42.xpm, unjam.xpm, variables.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h

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