Commit Log

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Summary Period: 2003-03-11 to 2002-11-15 (commits 52-151)
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rom_vinot
11/03/03 13:06
bug fix for qt2.3
9 lines of code changed in:
src/datastoring.cpp

rom_vinot
11/03/03 13:06
Change formatting for a sentence.
2 lines of code changed in:
INSTALL

rom_vinot
10/03/03 13:19
Load/Save game is finished.
I'm waiting the back port of windows for tagging 1.3
12 lines of code changed in:
README, TODO;
src: datastoring.cpp, guicommandline.cpp, qapplicationwindow.cpp

rom_vinot
10/03/03 10:09
Savegame and load game is almost fully working.
182 lines of code changed in:
TODO, data/levels/savegame.dtd;
src: board.cpp, board.h, creature.cpp, creature.h, datastoring.cpp, datastoring.h, gamemanager.cpp, gamemanager.h, level.cpp, level.h, levelcond.cpp, qapplicationwindow.cpp, variables.h

rom_vinot
07/03/03 16:41
Loading is almost finished. Need lots of polishing anyway...
340 lines of code changed in:
src: datastoring.cpp, datastoring.h, gamemanager.cpp, level.cpp, level.h, variables.h

rom_vinot
07/03/03 09:36
Continue board loading functions.
118 lines of code changed in:
TODO, data/levels/savegame.dtd;
src: datastoring.cpp, variables.h

rom_vinot
05/03/03 17:21
Begin work on load command.
156 lines of code changed in:
src: datastoring.cpp, datastoring.h, guicommandline.cpp, guicommandline.h, qapplicationwindow.cpp, qapplicationwindow.h

rom_vinot
05/03/03 09:02
Savegame is finished.
12 lines of code changed in:
ChangeLog, data/levels/level.dtd;
src: datastoring.cpp, levelcond.cpp

rom_vinot
04/03/03 09:14
Savegame continues...
122 lines of code changed in:
ChangeLog;
data/levels: level.dtd, savegame.dtd;
src: datastoring.cpp, datastoring.h, level.cpp, level.h, levelcond.cpp, levelcond.h

rom_vinot
26/02/03 17:43
Added serialization for last objectcs and for gamemanager.
118 lines of code changed in:
src: creature.h, datastoring.cpp, datastoring.h, gamemanager.h, variables.h

rom_vinot
26/02/03 17:43
Added serialization for last objects and for gamemanager.
143 lines of code changed in:
data/levels/savegame.dtd

rom_vinot
25/02/03 16:54
New serialized objects for the savegame.
150 lines of code changed in:
ChangeLog, TODO;
src: creature.h, datastoring.cpp, datastoring.h, guicommandline.cpp, guicommandline.h, qcreature.cpp, qcreature.h, variables.h

rom_vinot
24/02/03 09:46
file for savegame.
196 lines of code changed in:
src: datastoring.cpp, datastoring.h

rom_vinot
24/02/03 09:31
First commit for savegame function.
Door/Bulkhead and extensible objects are serialized.
39 lines of code changed in:
ChangeLog, TODO, data/levels/level.dtd;
src: Makefile.am, board.cpp, board.h, creature.h, guicommandline.cpp, guicommandline.h, levelobject.cpp, levelobject.h, qapplicationwindow.cpp

rom_vinot
19/02/03 09:52
README for 1.2.1
6 lines of code changed in:
README

rom_vinot
19/02/03 09:52
Some more sounds.
160 lines of code changed in:
ChangeLog, TODO, doc/rulebook.html;
data: levels/level.dtd, sounds/marine_jam.wav;
src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, level.cpp, level.h, levelfct.cpp, qapplicationwindow.cpp, qsoundsystem.cpp, qthemeengine.cpp, sound.h, variables.h

rom_vinot
18/02/03 08:55
4 Pods to destroy and not 7.
1 lines of code changed in:
data/levels/campaign3-5.lvl

rom_vinot
17/02/03 15:01
marine_move is nor more from sulk project.
1 lines of code changed in:
data/sounds/SOUNDS_INFO

rom_vinot
17/02/03 15:00
Add new sounds.
950 lines of code changed in:
data/sounds: Makefile.am, blip_move.wav, marine_move.wav, marine_shoot.wav, marine_shoot_door.wav

rom_vinot
14/02/03 17:31
Release 1.2.1
1 lines of code changed in:
configure.in

rom_vinot
14/02/03 15:16
Made lots of few changes on smart right-click, few bug fixes, and selection.
See Changelog for more infos.
231 lines of code changed in:
ChangeLog, TODO, data/sounds/SOUNDS_INFO;
src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, levelobject.h, qinterface.ui

rom_vinot
13/02/03 09:49
Added all suggestion from Odd Jobb in the TODO file.
66 lines of code changed in:
TODO, data/levels/campaign3-6.lvl

rom_vinot
13/02/03 09:43
Commit all sounds files.
570 lines of code changed in:
data/sounds: .cvsignore, Makefile.am, door_close.wav, genestealer_attack.wav, marine_fire.wav, marine_killed.wav, marine_shoot.wav

rom_vinot
13/02/03 09:41
Release 1.2 :

Cleanup of sounds effect.
Level 3.6 added
293 lines of code changed in:
ChangeLog, README, TODO, aclocal.m4, config.h.in, configure.in, data/Makefile.am;
data/levels: Makefile.am, level.dtd;
data/themes/Deathwing: Makefile.am, addground06_21.png, addground06_42.png, addground07_21.png, addground07_42.png, theme.cfg;
src: creature.cpp, creature.h, gamemanager.cpp, guicommandline.cpp, guicommandline.h, level.cpp, levelfct.cpp, levelfct.h, levelobject.cpp, levelobject.h, nosoundsystem.cpp, nosoundsystem.h, qcreature.cpp, qsoundsystem.cpp, qsoundsystem.h, sound.h, sound_dummy.cpp, sound_dummy.h, sound_qt.cpp, sound_qt.h

rom_vinot
13/02/03 09:32
Clean up sounds directory.
0 lines of code changed in:
data/sounds: Door_close.wav, Door_open.wav, Flamer.wav, button_fail.wav, button_press.wav, button_unpress.wav, marine_kill_skewered.wav, marine_selfdestruct_flamer.wav, marine_shoot_bolter.wav, marine_shoot_flamer.wav

rom_vinot
07/02/03 08:16
Change filename for sound.
109 lines of code changed in:
src: Makefile.am, nosoundsystem.cpp, nosoundsystem.h, qmain.cpp, qsoundsystem.cpp, qsoundsystem.h, xmain.cpp

harbort
06/02/03 20:10
Ok, so I added the sounds. I hope everything will work fine, it does on my
computer. Notice that under Linux you need NAS (Network Audio System) for
the sound to work. All the sounds do not appear to be played, also the movement
sounds were not placed because I didn't find where to place it.
109 lines of code changed in:
config.h.in;
data/sounds: Door_close.wav, Door_open.wav, Flamer.wav, SOUNDS_INFO, button_fail.wav, button_press.wav, button_unpress.wav, door_open.wav, marine_attack.wav, marine_jam.wav, marine_kill_skewered.wav, marine_move.wav, marine_selfdestruct_flamer.wav, marine_shoot_bolter.wav, marine_shoot_flamer.wav;
src: Makefile.am, creature.cpp, gamemanager.cpp, qmain.cpp, sound.h, sound_dummy.cpp, sound_dummy.h, sound_qt.cpp, sound_qt.h, xmain.cpp

rom_vinot
04/02/03 12:51
Added level 3.5 and fixed level3.4
25 lines of code changed in:
data/levels: Makefile.am, campaign3-4.lvl, campaign3-5.lvl

rom_vinot
03/02/03 12:17
Added level 3.4
2 lines of code changed in:
ChangeLog

rom_vinot
03/02/03 12:16
Add level 3.4
19 lines of code changed in:
data/levels: Makefile.am, campaign3-4.lvl

rom_vinot
03/02/03 10:13
GetMessage for level has been reimplemented for the XML format.
Smart right-click
Word-wrap for label.
221 lines of code changed in:
ChangeLog, TODO, doc/rulebook.html;
data/levels: campaign1-2.lvl, campaign1-5.lvl, campaign2-2.lvl, campaign2-3.lvl, level.dtd;
src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, level.cpp, level.h, levelcond.cpp, levelcond.h, levelfct.h, qcommandline.cpp, qinterface.ui

rom_vinot
28/01/03 17:27
Level 3.3 implemented.
33 lines of code changed in:
ChangeLog;
data/levels: Makefile.am, campaign3-1.lvl, campaign3-3.lvl

rom_vinot
28/01/03 13:05
Change some errors in title of missions.
20 lines of code changed in:
data/levels: campaign3-1.lvl, campaign3-2.lvl

rom_vinot
27/01/03 09:50
Forget the help document.
2 lines of code changed in:
src/guicommandline.cpp

rom_vinot
27/01/03 09:49
Do some clean-up in the dependancy of the files.
Full rewrite of the Movement interface.
481 lines of code changed in:
ChangeLog, data/levels/campaign3-1.lvl;
src: Makefile.am, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, levelcond.cpp, levelfct.cpp, levelobject.cpp, levelobject.h, qapplicationwindow.cpp, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp

rom_vinot
27/01/03 09:22
Change of the movement buttons in the interface.
241 lines of code changed in:
data/icons: backward_back.xpm, backward_left.xpm, backward_right.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, move_north_east.xpm, move_north_west.xpm, move_south_east.xpm, move_south_west.xpm, strafe_left.xpm, strafe_right.xpm, turn_180.xpm, turn_east.png, turn_left.xpm, turn_north.png, turn_right.xpm, turn_south.png, turn_west.png

rom_vinot
23/01/03 17:05
Added level3.2
Still need some testing.
34 lines of code changed in:
ChangeLog, src/level.cpp;
data/levels: Makefile.am, campaign3-1.lvl, campaign3-2.lvl, level.dtd

rom_vinot
23/01/03 10:40
Level 3.1
DTD is now version 0.99, this will the version of the 1.2 release
25 lines of code changed in:
src/level.cpp;
data/levels: Makefile.am, campaign3-1.lvl

rom_vinot
23/01/03 10:38
Last commit before 1.1.6 :
back port windows compilation fixes.
configure now is release 1.1.6
2 lines of code changed in:
configure.in, src/level.cpp

rom_vinot
20/01/03 16:26
Bulkheads are now oriented. New pixmaps for deathwing theme from Odd Job.
140 lines of code changed in:
ChangeLog, README, TODO;
data/levels: campaign2-3.lvl, level.dtd;
data/themes/Deathwing: bulkclose_21.png, bulkclose_42.png, bulkopen_21.png, bulkopen_42.png;
src: creature.cpp, creature.h, level.cpp, levelobject.cpp, qcreature.cpp, qthemeengine.cpp, qthemeengine.h

rom_vinot
20/01/03 15:11
remove pixmaps for vertical doors. These pixs are generated from the
horizontal one by a rotation.
4 lines of code changed in:
data/themes/BrownSimple: Makefile.am, doorclose_v_21.png, doorclose_v_42.png, dooropen_v_21.png, dooropen_v_42.png;
data/themes/Deathwing: Makefile.am, doorclose_v_21.png, doorclose_v_42.png, dooropen_v_21.png, dooropen_v_42.png

rom_vinot
20/01/03 09:26
Levels 2-3 and 2-5 have been fixed.
Test sup and inf are no more strict. "sup" means "sup or equal".
Some bugfixes...
120 lines of code changed in:
ChangeLog, TODO;
data/levels: campaign1-2.lvl, campaign1-3.lvl, campaign1-5.lvl, campaign1-6.lvl, campaign2-1.lvl, campaign2-2.lvl, campaign2-3.lvl, campaign2-5.lvl, campaign2-6.lvl, level.dtd;
src: levelcond.cpp, levelfct.cpp, levelfct.h, variables.h

rom_vinot
17/01/03 14:30
Added level 2-6.
16 lines of code changed in:
data/levels: Makefile.am, campaign2-6.lvl

rom_vinot
16/01/03 17:13
Campaign2-5
shoot in extensible object
82 lines of code changed in:
TODO, data/levels/campaign2-5.lvl;
src: creature.cpp, creature.h, gamemanager.cpp, object.h, qcreature.cpp, qpixmapboard.cpp

rom_vinot
16/01/03 16:27
Blip can't enter if a marine is in the six nearest case.
76 lines of code changed in:
src: board.cpp, board.h, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h

rom_vinot
16/01/03 15:04
BF: The OnView panel was screwed up in yesterday's commit.
9 lines of code changed in:
src: gamemanager.cpp, qcreature.cpp

rom_vinot
15/01/03 17:45
Added bulkhead.
155 lines of code changed in:
TODO, config.h.in;
data/levels: Makefile.am, campaign2-3.lvl, campaign2-4.lvl, level.dtd;
src: board.cpp, board.h, creature.cpp, gamemanager.cpp, level.cpp, levelobject.cpp, levelobject.h, qpixmapboard.cpp, variables.h

rom_vinot
13/01/03 10:45
Pixmaps for the Deatwing theme.
37 lines of code changed in:
data/themes/Deathwing: archives_21.png, archives_42.png, machinery_21.png, machinery_42.png, toxinduct_21.png, toxinduct_42.png

harbort
11/01/03 09:31
Yoops ... I forgot to put the two files for the level functions
487 lines of code changed in:
src: levelfct.cpp, levelfct.h

harbort
10/01/03 14:36
Large modifications in the XML files :
- the test blocks are deleted, you now include directly the test
- the eval block created to compute number and stored it in a "variable"
- the computation functions and test and numbers added
927 lines of code changed in:
aclocal.m4, config.h.in;
data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, campaign2-1.lvl, campaign2-2.lvl, level.dtd;
src: Makefile.am, level.cpp, level.h, levelcond.cpp, levelcond.h, levelobject.cpp, levelobject.h

rom_vinot
06/01/03 10:22
Commit of all holiday's work. See ChangeLog for some infos.
606 lines of code changed in:
ChangeLog, TODO;
data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, campaign2-1.lvl, campaign2-2.lvl, campaign2-3.lvl, campaign2-4.lvl, level.dtd;
data/pixmaps: green_21.xpm, green_42.xpm;
data/themes/BrownSimple: Makefile.am, archives_21.png, archives_42.png, bulkclose_21.png, bulkclose_42.png, bulkopen_21.png, bulkopen_42.png, machinery_21.png, machinery_42.png, toxinduct_21.png, toxinduct_42.png;
data/themes/Deathwing: Makefile.am, archives_21.png, archives_42.png, bulkclose_21.png, bulkclose_42.png, bulkopen_21.png, bulkopen_42.png, machinery_21.png, machinery_42.png

rom_vinot
06/01/03 10:18
Commit for holiday's work. See ChangeLog for all changes
2383 lines of code changed in:
src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.h, guicreature.h, level.cpp, level.h, levelobject.cpp, levelobject.h, object.h, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h

rom_vinot
23/12/02 12:54
Back port of Windows 1.1.4 version.
39 lines of code changed in:
src: gamemanager.cpp, level.cpp, levelcond.cpp, levelobject.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp

rom_vinot
19/12/02 10:09
Release 1.1.4 :

Added new object type : ToxinDuct for level 1.6
323 lines of code changed in:
README, TODO, aclocal.m4, config.h.in, configure.in;
data/levels: campaign1-6.lvl, level.dtd;
data/themes/BrownSimple: Makefile.am, toxinduct_21.png, toxinduct_42.png;
data/themes/Deathwing: Makefile.am, toxinduct_21.png, toxinduct_42.png;
src: creature.cpp, creature.h, guicreature.h, level.cpp, levelcond.cpp, levelobject.cpp, levelobject.h, qcreature.cpp, qcreature.h, qinterfaceimpl.cpp, qpixmapboard.cpp, qthemeengine.cpp, qthemeengine.h, variables.h, xcreature.cpp, xcreature.h

harbort
17/12/02 21:03
I corrected the use of the unknown 'xor' operator and replaced it by a little
macro. Then I limited the number of genestealer in a single case to 3. It's a
bit dirty, but it works and I'll find something a lot better ... promise !
31 lines of code changed in:
aclocal.m4, config.h.in;
src: gamemanager.cpp, gamemanager.h, level.cpp, levelobject.cpp, qinterfaceimpl.cpp, qpixmapboard.cpp

rom_vinot
17/12/02 13:14
winriority once again.
2 lines of code changed in:
data/levels/level.dtd

rom_vinot
17/12/02 13:11
change element name from "wincheck" to "winpriority" more self-explanatory.
34 lines of code changed in:
src/level.cpp;
data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, level.dtd

rom_vinot
17/12/02 12:50
Descriptions for level 5 and 6 have been added.
Level 6 has been improved.
33 lines of code changed in:
ChangeLog, configure.in;
data/levels: campaign1-5.lvl, campaign1-6.lvl;
src: creature.cpp, creature.h, levelobject.cpp

rom_vinot
17/12/02 11:50
Change flamer from last tiles from Odd Job
35 lines of code changed in:
data/themes/Deathwing: flamer_21.png, flamer_42.png

rom_vinot
16/12/02 17:07
Win condition are tested in the order specified by the level.
2 lines of code changed in:
ChangeLog, TODO

rom_vinot
16/12/02 17:05
Win check order. Levels must specify which player will test its win
conditions first.
32 lines of code changed in:
data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, level.dtd

rom_vinot
16/12/02 17:04
Add win order check. Levels must specified which player will have its check
win conditions first.
72 lines of code changed in:
src: gamemanager.cpp, level.cpp, level.h

rom_vinot
16/12/02 12:01
Add changes from this weekend's work.
6 lines of code changed in:
ChangeLog, TODO

rom_vinot
16/12/02 11:59
Added author field in level.
green border for selected unit.
Dead units leave dead tiles.
LeavedLvlCondExit has been corrected.
Map of level 6 is created but
conditions are not done yet.
242 lines of code changed in:
src: gamemanager.cpp, gamemanager.h, guiboard.h, guicommandline.h, level.cpp, level.h, levelcond.cpp, qcommandline.cpp, qcommandline.h, qlevelinfo.ui, qlevelinfoimpl.cpp, qlevelinfoimpl.h, qpixmapboard.cpp, qpixmapboard.h, qrulebook.cpp, qthemeengine.cpp, qthemeengine.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h

rom_vinot
16/12/02 11:58
Add border fro selected units.
114 lines of code changed in:
data/pixmaps: select_21.xpm, select_42.xpm

rom_vinot
16/12/02 11:57
Add dead tiles.
59 lines of code changed in:
data/themes/Deathwing: deadgen_21.png, deadgen_42.png, deadmarine_21.png, deadmarine_42.png

rom_vinot
16/12/02 11:56
Add dead tiles
4 lines of code changed in:
data/themes/Deathwing: Makefile.am, theme.cfg

rom_vinot
16/12/02 11:56
Add campaign1-6.lvl
Add author field for all levels.
47 lines of code changed in:
data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, level.dtd

rom_vinot
11/12/02 13:43
remove file permission test.
0 lines of code changed in:
ess, essai

rom_vinot
11/12/02 13:33
essai
8 lines of code changed in:
TODO, ess, essai

rom_vinot
09/12/02 14:17
Some bugfixes
Level 5
New help window with rulebook.
576 lines of code changed in:
ChangeLog, Makefile.am, TODO, data/levels/campaign1-5.lvl;
doc: Makefile.am, rulebook.html;
src: Makefile.am, gamemanager.cpp, gamemanager.h, guicommandline.h, level.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qinterfaceimpl.cpp, qmyevent.cpp, qmyevent.h, qrulebook.cpp, qrulebook.h, qrulebook.ui, xcommandline.cpp, xcommandline.h

rom_vinot
06/12/02 10:14
Bugfix : the game crashed when a flame killed a genestealer and a revert
blip was happening after that...
16 lines of code changed in:
TODO, src/creature.cpp

rom_vinot
05/12/02 15:53
Added level4. The level 4 is fully playable, but there is no description.
Change all three first levels. There is no more entries zone name but 4
entries_direction reference.
40 lines of code changed in:
data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl

rom_vinot
05/12/02 15:51
Change icon from mine to Odd Job's
152 lines of code changed in:
data/icons/takeordrop.xpm

rom_vinot
05/12/02 15:49
Change a small cast : it did not compile on MandrakeCooker (from a bug report)
1 lines of code changed in:
src/level.cpp

rom_vinot
05/12/02 13:41
Commit some new pixmaps from Odd Job.
235 lines of code changed in:
data/themes/Deathwing: Makefile.am, addground01_21.png, addground01_42.png, addground02_21.png, addground02_42.png, addground03_21.png, addground03_42.png, addground04_21.png, addground04_42.png, addground05_21.png, addground05_42.png, addground06_21.png, addground06_42.png, addground07_21.png, addground07_42.png, addground08_21.png, addground08_42.png, addground09_21.png, addground09_42.png, addground10_21.png, addground10_42.png, cat_21.png, cat_42.png, entryzone_21.png, entryzone_42.png, theme.cfg

rom_vinot
03/12/02 08:35
README for 1.1.3
9 lines of code changed in:
README

rom_vinot
02/12/02 14:00
Last modifs for 1.1.3...
25 lines of code changed in:
src/Makefile.am;
data/levels: campaign1-1.lvl, campaign1-3.lvl

rom_vinot
02/12/02 13:46
Oups, level1 was not gzipped...
14 lines of code changed in:
data/levels/campaign1-1.lvl

rom_vinot
02/12/02 13:42
Oups, wrong files were commited...
17 lines of code changed in:
data/levels: campaign1-2.lvl, campaign1-3.lvl

rom_vinot
02/12/02 13:14
Release 1.1.3:

All my work of this week-end :
Level 3 is fully working.
Grounds can have additional pixmaps.
Marine with cat taken now has an icon.

This release will be made public.
583 lines of code changed in:
ChangeLog, TODO, config.h.in, configure.in, data/themes/BrownSimple/theme.cfg;
data/levels: campaign1-2.lvl, campaign1-3.lvl, level.dtd;
data/pixmaps: taken_21.xpm, taken_42.xpm;
data/themes/Deathwing: Makefile.am, addground01_21.png, addground01_42.png, addground02_21.png, addground02_42.png, addground03_21.png, addground03_42.png, addground04_21.png, addground04_42.png, addground05_21.png, addground05_42.png, addground06_21.png, addground06_42.png, addground07_21.png, addground07_42.png, addground08_21.png, addground08_42.png, addground09_21.png, addground09_42.png, addground10_21.png, addground10_42.png, theme.cfg;
src: creature.cpp, creature.h, level.cpp, levelobject.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcreature.cpp, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h

harbort
29/11/02 21:19
Ok, so I corrected the level campaign1-3 for there were some errors. I also
implemented the "leaved" condition and added a very usefull feature : you can
now add a zone_set in a zone, in order to define everything only once !
But I now have a big problem : every time I move the mouse the screen begins to
flicker brrr... so ugly !!! And my marines cannot exit, and I don't know why.
115 lines of code changed in:
config.h.in;
data/levels: campaign1-3.lvl, level.dtd;
src: level.cpp, levelcond.cpp, levelcond.h, levelobject.cpp

rom_vinot
29/11/02 16:56
EntryZone are now oriented. This is only a graphical feature.
All 3 levels have been modified for this.
Theme can decide if entryzone are oriented or not. File color.ini has been
changed to theme.cfg (a more correct name)
180 lines of code changed in:
data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, level.dtd;
data/themes/BrownSimple: Makefile.am, color.ini;
data/themes/Deathwing: Makefile.am, color.ini, entryzone_21.png, entryzone_42.png, theme.cfg;
src: creature.cpp, creature.h, levelobject.cpp, qcreature.cpp, qthemeengine.cpp, qthemeengine.h, xcreature.cpp

rom_vinot
29/11/02 12:18
Last merge from Pierre's work.
Compile is now done with -Wall : correction of some of the warnings...
181 lines of code changed in:
src: creature.cpp, gamemanager.cpp, level.cpp, levelcond.cpp, levelobject.cpp, levelobject.h

rom_vinot
29/11/02 11:11
Merge with Pierre's work
No more segfault with gcc-3.2
1489 lines of code changed in:
ChangeLog, TODO, aclocal.m4, configure.in;
data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, level.dtd;
data/themes/Deathwing: exit_21.png, exit_42.png;
src: Makefile.am, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, levelcond.cpp, levelcond.h, levelobject.cpp, levelobject.h, qcommandline.cpp, qcommandline.h, qlevelinfo.ui, qmain.cpp, xcommandline.cpp, xcommandline.h

rom_vinot
25/11/02 13:25
QYesOrNo replaced by QMessageBox.
0 lines of code changed in:
src: qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h

rom_vinot
25/11/02 13:24
Weekend changes :

add a list of exited units in GameManager.
add a menu entry for level description.
Changed qyesornodialog to QMessageBox.
110 lines of code changed in:
AUTHORS, ChangeLog, TODO;
src: .cvsignore, Makefile.am, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qlevelinfo.ui, xcommandline.cpp, xcommandline.h

rom_vinot
22/11/02 17:04
Levels are now zip-encoded.
Thanks to zlib for that :)
58 lines of code changed in:
AUTHORS;
data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl;
src: level.cpp, qlevelinfo.ui

rom_vinot
22/11/02 13:55
Release 1.1.2 :

First release in the main trunk of the xml-formatted level.
4355 lines of code changed in:
ChangeLog, TODO, configure.in, data/icons/takeordrop.xpm;
data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, level.dtd, level1.brd, level2.brd;
data/themes/BrownSimple: Makefile.am, exit_21.png, exit_42.png;
data/themes/Deathwing: Makefile.am, exit_21.png, exit_42.png;
src: .cvsignore, Makefile.am, board.cpp, board.h, creature.cpp, creature.h, dialog.cpp, dialog.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, levelcond.cpp, levelcond.h, levelobject.cpp, levelobject.h, loadboard.cpp, loadboard.h, object.h, qapplicationwindow.cpp, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.ui, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qinterface.ui, qinterfaceimpl.cpp, qlevelinfo.ui, qlevelinfoimpl.cpp, qlevelinfoimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qthemeengine.cpp, qthemeengine.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h, xmain.cpp

rom_vinot
22/11/02 13:11
file qlevelinfoimpl.cpp was initially added on branch TOWARD-1_2.
0 lines of code changed in:
src/qlevelinfoimpl.cpp

rom_vinot
22/11/02 13:11
file levelcond.h was initially added on branch TOWARD-1_2.
0 lines of code changed in:
src/levelcond.h

rom_vinot
22/11/02 13:11
file qlevelinfo.ui was initially added on branch TOWARD-1_2.
0 lines of code changed in:
src/qlevelinfo.ui

rom_vinot
22/11/02 13:11
file qlevelinfoimpl.h was initially added on branch TOWARD-1_2.
0 lines of code changed in:
src/qlevelinfoimpl.h

rom_vinot
22/11/02 13:11
file levelcond.cpp was initially added on branch TOWARD-1_2.
0 lines of code changed in:
src/levelcond.cpp

rom_vinot
19/11/02 10:51
file exit_42.png was initially added on branch TOWARD-1_2.
3 lines of code changed in:
data/themes/Deathwing/exit_42.png

rom_vinot
19/11/02 10:51
file exit_21.png was initially added on branch TOWARD-1_2.
10 lines of code changed in:
data/themes: BrownSimple/exit_21.png, Deathwing/exit_21.png

rom_vinot
19/11/02 10:51
file takeordrop.xpm was initially added on branch TOWARD-1_2.
0 lines of code changed in:
data/icons/takeordrop.xpm

rom_vinot
19/11/02 10:51
file exit_42.png was initially added on branch TOWARD-1_2.
13 lines of code changed in:
data/themes/BrownSimple/exit_42.png

rom_vinot
15/11/02 15:19
file campaign1-3.lvl was initially added on branch TOWARD-1_2.
10 lines of code changed in:
data/levels/campaign1-3.lvl

rom_vinot
15/11/02 15:19
file campaign1-2.lvl was initially added on branch TOWARD-1_2.
9 lines of code changed in:
data/levels/campaign1-2.lvl

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