rom_vinot |
bug fix for qt2.3 |
9 lines of code changed in: src/datastoring.cpp | |
rom_vinot |
Change formatting for a sentence. |
2 lines of code changed in: INSTALL | |
rom_vinot |
Load/Save game is finished. I'm waiting the back port of windows for tagging 1.3 |
12 lines of code changed in: README, TODO; src: datastoring.cpp, guicommandline.cpp, qapplicationwindow.cpp | |
rom_vinot |
Savegame and load game is almost fully working. |
182 lines of code changed in: TODO, data/levels/savegame.dtd; src: board.cpp, board.h, creature.cpp, creature.h, datastoring.cpp, datastoring.h, gamemanager.cpp, gamemanager.h, level.cpp, level.h, levelcond.cpp, qapplicationwindow.cpp, variables.h | |
rom_vinot |
Loading is almost finished. Need lots of polishing anyway... |
340 lines of code changed in: src: datastoring.cpp, datastoring.h, gamemanager.cpp, level.cpp, level.h, variables.h | |
rom_vinot |
Continue board loading functions. |
118 lines of code changed in: TODO, data/levels/savegame.dtd; src: datastoring.cpp, variables.h | |
rom_vinot |
Begin work on load command. |
156 lines of code changed in: src: datastoring.cpp, datastoring.h, guicommandline.cpp, guicommandline.h, qapplicationwindow.cpp, qapplicationwindow.h | |
rom_vinot |
Savegame is finished. |
12 lines of code changed in: ChangeLog, data/levels/level.dtd; src: datastoring.cpp, levelcond.cpp | |
rom_vinot |
Savegame continues... |
122 lines of code changed in: ChangeLog; data/levels: level.dtd, savegame.dtd; src: datastoring.cpp, datastoring.h, level.cpp, level.h, levelcond.cpp, levelcond.h | |
rom_vinot |
Added serialization for last objectcs and for gamemanager. |
118 lines of code changed in: src: creature.h, datastoring.cpp, datastoring.h, gamemanager.h, variables.h | |
rom_vinot |
Added serialization for last objects and for gamemanager. |
143 lines of code changed in: data/levels/savegame.dtd | |
rom_vinot |
New serialized objects for the savegame. |
150 lines of code changed in: ChangeLog, TODO; src: creature.h, datastoring.cpp, datastoring.h, guicommandline.cpp, guicommandline.h, qcreature.cpp, qcreature.h, variables.h | |
rom_vinot |
file for savegame. |
196 lines of code changed in: src: datastoring.cpp, datastoring.h | |
rom_vinot |
First commit for savegame function. Door/Bulkhead and extensible objects are serialized. |
39 lines of code changed in: ChangeLog, TODO, data/levels/level.dtd; src: Makefile.am, board.cpp, board.h, creature.h, guicommandline.cpp, guicommandline.h, levelobject.cpp, levelobject.h, qapplicationwindow.cpp | |
rom_vinot |
README for 1.2.1 |
6 lines of code changed in: README | |
rom_vinot |
Some more sounds. |
160 lines of code changed in: ChangeLog, TODO, doc/rulebook.html; data: levels/level.dtd, sounds/marine_jam.wav; src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, level.cpp, level.h, levelfct.cpp, qapplicationwindow.cpp, qsoundsystem.cpp, qthemeengine.cpp, sound.h, variables.h | |
rom_vinot |
4 Pods to destroy and not 7. |
1 lines of code changed in: data/levels/campaign3-5.lvl | |
rom_vinot |
marine_move is nor more from sulk project. |
1 lines of code changed in: data/sounds/SOUNDS_INFO | |
rom_vinot |
Add new sounds. |
950 lines of code changed in: data/sounds: Makefile.am, blip_move.wav, marine_move.wav, marine_shoot.wav, marine_shoot_door.wav | |
rom_vinot |
Release 1.2.1 |
1 lines of code changed in: configure.in | |
rom_vinot |
Made lots of few changes on smart right-click, few bug fixes, and selection. See Changelog for more infos. |
231 lines of code changed in: ChangeLog, TODO, data/sounds/SOUNDS_INFO; src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, levelobject.h, qinterface.ui | |
rom_vinot |
Added all suggestion from Odd Jobb in the TODO file. |
66 lines of code changed in: TODO, data/levels/campaign3-6.lvl | |
rom_vinot |
Commit all sounds files. |
570 lines of code changed in: data/sounds: .cvsignore, Makefile.am, door_close.wav, genestealer_attack.wav, marine_fire.wav, marine_killed.wav, marine_shoot.wav | |
rom_vinot |
Release 1.2 : Cleanup of sounds effect. Level 3.6 added |
293 lines of code changed in: ChangeLog, README, TODO, aclocal.m4, config.h.in, configure.in, data/Makefile.am; data/levels: Makefile.am, level.dtd; data/themes/Deathwing: Makefile.am, addground06_21.png, addground06_42.png, addground07_21.png, addground07_42.png, theme.cfg; src: creature.cpp, creature.h, gamemanager.cpp, guicommandline.cpp, guicommandline.h, level.cpp, levelfct.cpp, levelfct.h, levelobject.cpp, levelobject.h, nosoundsystem.cpp, nosoundsystem.h, qcreature.cpp, qsoundsystem.cpp, qsoundsystem.h, sound.h, sound_dummy.cpp, sound_dummy.h, sound_qt.cpp, sound_qt.h | |
rom_vinot |
Clean up sounds directory. |
0 lines of code changed in: data/sounds: Door_close.wav, Door_open.wav, Flamer.wav, button_fail.wav, button_press.wav, button_unpress.wav, marine_kill_skewered.wav, marine_selfdestruct_flamer.wav, marine_shoot_bolter.wav, marine_shoot_flamer.wav | |
rom_vinot |
Change filename for sound. |
109 lines of code changed in: src: Makefile.am, nosoundsystem.cpp, nosoundsystem.h, qmain.cpp, qsoundsystem.cpp, qsoundsystem.h, xmain.cpp | |
harbort |
Ok, so I added the sounds. I hope everything will work fine, it does on my computer. Notice that under Linux you need NAS (Network Audio System) for the sound to work. All the sounds do not appear to be played, also the movement sounds were not placed because I didn't find where to place it. |
109 lines of code changed in: config.h.in; data/sounds: Door_close.wav, Door_open.wav, Flamer.wav, SOUNDS_INFO, button_fail.wav, button_press.wav, button_unpress.wav, door_open.wav, marine_attack.wav, marine_jam.wav, marine_kill_skewered.wav, marine_move.wav, marine_selfdestruct_flamer.wav, marine_shoot_bolter.wav, marine_shoot_flamer.wav; src: Makefile.am, creature.cpp, gamemanager.cpp, qmain.cpp, sound.h, sound_dummy.cpp, sound_dummy.h, sound_qt.cpp, sound_qt.h, xmain.cpp | |
rom_vinot |
Added level 3.5 and fixed level3.4 |
25 lines of code changed in: data/levels: Makefile.am, campaign3-4.lvl, campaign3-5.lvl | |
rom_vinot |
Added level 3.4 |
2 lines of code changed in: ChangeLog | |
rom_vinot |
Add level 3.4 |
19 lines of code changed in: data/levels: Makefile.am, campaign3-4.lvl | |
rom_vinot |
GetMessage for level has been reimplemented for the XML format. Smart right-click Word-wrap for label. |
221 lines of code changed in: ChangeLog, TODO, doc/rulebook.html; data/levels: campaign1-2.lvl, campaign1-5.lvl, campaign2-2.lvl, campaign2-3.lvl, level.dtd; src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, level.cpp, level.h, levelcond.cpp, levelcond.h, levelfct.h, qcommandline.cpp, qinterface.ui | |
rom_vinot |
Level 3.3 implemented. |
33 lines of code changed in: ChangeLog; data/levels: Makefile.am, campaign3-1.lvl, campaign3-3.lvl | |
rom_vinot |
Change some errors in title of missions. |
20 lines of code changed in: data/levels: campaign3-1.lvl, campaign3-2.lvl | |
rom_vinot |
Forget the help document. |
2 lines of code changed in: src/guicommandline.cpp | |
rom_vinot |
Do some clean-up in the dependancy of the files. Full rewrite of the Movement interface. |
481 lines of code changed in: ChangeLog, data/levels/campaign3-1.lvl; src: Makefile.am, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, levelcond.cpp, levelfct.cpp, levelobject.cpp, levelobject.h, qapplicationwindow.cpp, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qinterface.ui, qinterfaceimpl.cpp, qinterfaceimpl.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp | |
rom_vinot |
Change of the movement buttons in the interface. |
241 lines of code changed in: data/icons: backward_back.xpm, backward_left.xpm, backward_right.xpm, forward_front.xpm, forward_left.xpm, forward_right.xpm, move_north_east.xpm, move_north_west.xpm, move_south_east.xpm, move_south_west.xpm, strafe_left.xpm, strafe_right.xpm, turn_180.xpm, turn_east.png, turn_left.xpm, turn_north.png, turn_right.xpm, turn_south.png, turn_west.png | |
rom_vinot |
Added level3.2 Still need some testing. |
34 lines of code changed in: ChangeLog, src/level.cpp; data/levels: Makefile.am, campaign3-1.lvl, campaign3-2.lvl, level.dtd | |
rom_vinot |
Level 3.1 DTD is now version 0.99, this will the version of the 1.2 release |
25 lines of code changed in: src/level.cpp; data/levels: Makefile.am, campaign3-1.lvl | |
rom_vinot |
Last commit before 1.1.6 : back port windows compilation fixes. configure now is release 1.1.6 |
2 lines of code changed in: configure.in, src/level.cpp | |
rom_vinot |
Bulkheads are now oriented. New pixmaps for deathwing theme from Odd Job. |
140 lines of code changed in: ChangeLog, README, TODO; data/levels: campaign2-3.lvl, level.dtd; data/themes/Deathwing: bulkclose_21.png, bulkclose_42.png, bulkopen_21.png, bulkopen_42.png; src: creature.cpp, creature.h, level.cpp, levelobject.cpp, qcreature.cpp, qthemeengine.cpp, qthemeengine.h | |
rom_vinot |
remove pixmaps for vertical doors. These pixs are generated from the horizontal one by a rotation. |
4 lines of code changed in: data/themes/BrownSimple: Makefile.am, doorclose_v_21.png, doorclose_v_42.png, dooropen_v_21.png, dooropen_v_42.png; data/themes/Deathwing: Makefile.am, doorclose_v_21.png, doorclose_v_42.png, dooropen_v_21.png, dooropen_v_42.png | |
rom_vinot |
Levels 2-3 and 2-5 have been fixed. Test sup and inf are no more strict. "sup" means "sup or equal". Some bugfixes... |
120 lines of code changed in: ChangeLog, TODO; data/levels: campaign1-2.lvl, campaign1-3.lvl, campaign1-5.lvl, campaign1-6.lvl, campaign2-1.lvl, campaign2-2.lvl, campaign2-3.lvl, campaign2-5.lvl, campaign2-6.lvl, level.dtd; src: levelcond.cpp, levelfct.cpp, levelfct.h, variables.h | |
rom_vinot |
Added level 2-6. |
16 lines of code changed in: data/levels: Makefile.am, campaign2-6.lvl | |
rom_vinot |
Campaign2-5 shoot in extensible object |
82 lines of code changed in: TODO, data/levels/campaign2-5.lvl; src: creature.cpp, creature.h, gamemanager.cpp, object.h, qcreature.cpp, qpixmapboard.cpp | |
rom_vinot |
Blip can't enter if a marine is in the six nearest case. |
76 lines of code changed in: src: board.cpp, board.h, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h | |
rom_vinot |
BF: The OnView panel was screwed up in yesterday's commit. |
9 lines of code changed in: src: gamemanager.cpp, qcreature.cpp | |
rom_vinot |
Added bulkhead. |
155 lines of code changed in: TODO, config.h.in; data/levels: Makefile.am, campaign2-3.lvl, campaign2-4.lvl, level.dtd; src: board.cpp, board.h, creature.cpp, gamemanager.cpp, level.cpp, levelobject.cpp, levelobject.h, qpixmapboard.cpp, variables.h | |
rom_vinot |
Pixmaps for the Deatwing theme. |
37 lines of code changed in: data/themes/Deathwing: archives_21.png, archives_42.png, machinery_21.png, machinery_42.png, toxinduct_21.png, toxinduct_42.png | |
harbort |
Yoops ... I forgot to put the two files for the level functions |
487 lines of code changed in: src: levelfct.cpp, levelfct.h | |
harbort |
Large modifications in the XML files : - the test blocks are deleted, you now include directly the test - the eval block created to compute number and stored it in a "variable" - the computation functions and test and numbers added |
927 lines of code changed in: aclocal.m4, config.h.in; data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, campaign2-1.lvl, campaign2-2.lvl, level.dtd; src: Makefile.am, level.cpp, level.h, levelcond.cpp, levelcond.h, levelobject.cpp, levelobject.h | |
rom_vinot |
Commit of all holiday's work. See ChangeLog for some infos. |
606 lines of code changed in: ChangeLog, TODO; data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, campaign2-1.lvl, campaign2-2.lvl, campaign2-3.lvl, campaign2-4.lvl, level.dtd; data/pixmaps: green_21.xpm, green_42.xpm; data/themes/BrownSimple: Makefile.am, archives_21.png, archives_42.png, bulkclose_21.png, bulkclose_42.png, bulkopen_21.png, bulkopen_42.png, machinery_21.png, machinery_42.png, toxinduct_21.png, toxinduct_42.png; data/themes/Deathwing: Makefile.am, archives_21.png, archives_42.png, bulkclose_21.png, bulkclose_42.png, bulkopen_21.png, bulkopen_42.png, machinery_21.png, machinery_42.png | |
rom_vinot |
Commit for holiday's work. See ChangeLog for all changes |
2383 lines of code changed in: src: creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.h, guicreature.h, level.cpp, level.h, levelobject.cpp, levelobject.h, object.h, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h | |
rom_vinot |
Back port of Windows 1.1.4 version. |
39 lines of code changed in: src: gamemanager.cpp, level.cpp, levelcond.cpp, levelobject.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qcreature.cpp | |
rom_vinot |
Release 1.1.4 : Added new object type : ToxinDuct for level 1.6 |
323 lines of code changed in: README, TODO, aclocal.m4, config.h.in, configure.in; data/levels: campaign1-6.lvl, level.dtd; data/themes/BrownSimple: Makefile.am, toxinduct_21.png, toxinduct_42.png; data/themes/Deathwing: Makefile.am, toxinduct_21.png, toxinduct_42.png; src: creature.cpp, creature.h, guicreature.h, level.cpp, levelcond.cpp, levelobject.cpp, levelobject.h, qcreature.cpp, qcreature.h, qinterfaceimpl.cpp, qpixmapboard.cpp, qthemeengine.cpp, qthemeengine.h, variables.h, xcreature.cpp, xcreature.h | |
harbort |
I corrected the use of the unknown 'xor' operator and replaced it by a little macro. Then I limited the number of genestealer in a single case to 3. It's a bit dirty, but it works and I'll find something a lot better ... promise ! |
31 lines of code changed in: aclocal.m4, config.h.in; src: gamemanager.cpp, gamemanager.h, level.cpp, levelobject.cpp, qinterfaceimpl.cpp, qpixmapboard.cpp | |
rom_vinot |
winriority once again. |
2 lines of code changed in: data/levels/level.dtd | |
rom_vinot |
change element name from "wincheck" to "winpriority" more self-explanatory. |
34 lines of code changed in: src/level.cpp; data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, level.dtd | |
rom_vinot |
Descriptions for level 5 and 6 have been added. Level 6 has been improved. |
33 lines of code changed in: ChangeLog, configure.in; data/levels: campaign1-5.lvl, campaign1-6.lvl; src: creature.cpp, creature.h, levelobject.cpp | |
rom_vinot |
Change flamer from last tiles from Odd Job |
35 lines of code changed in: data/themes/Deathwing: flamer_21.png, flamer_42.png | |
rom_vinot |
Win condition are tested in the order specified by the level. |
2 lines of code changed in: ChangeLog, TODO | |
rom_vinot |
Win check order. Levels must specify which player will test its win conditions first. |
32 lines of code changed in: data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, level.dtd | |
rom_vinot |
Add win order check. Levels must specified which player will have its check win conditions first. |
72 lines of code changed in: src: gamemanager.cpp, level.cpp, level.h | |
rom_vinot |
Add changes from this weekend's work. |
6 lines of code changed in: ChangeLog, TODO | |
rom_vinot |
Added author field in level. green border for selected unit. Dead units leave dead tiles. LeavedLvlCondExit has been corrected. Map of level 6 is created but conditions are not done yet. |
242 lines of code changed in: src: gamemanager.cpp, gamemanager.h, guiboard.h, guicommandline.h, level.cpp, level.h, levelcond.cpp, qcommandline.cpp, qcommandline.h, qlevelinfo.ui, qlevelinfoimpl.cpp, qlevelinfoimpl.h, qpixmapboard.cpp, qpixmapboard.h, qrulebook.cpp, qthemeengine.cpp, qthemeengine.h, xboard.cpp, xboard.h, xcommandline.cpp, xcommandline.h | |
rom_vinot |
Add border fro selected units. |
114 lines of code changed in: data/pixmaps: select_21.xpm, select_42.xpm | |
rom_vinot |
Add dead tiles. |
59 lines of code changed in: data/themes/Deathwing: deadgen_21.png, deadgen_42.png, deadmarine_21.png, deadmarine_42.png | |
rom_vinot |
Add dead tiles |
4 lines of code changed in: data/themes/Deathwing: Makefile.am, theme.cfg | |
rom_vinot |
Add campaign1-6.lvl Add author field for all levels. |
47 lines of code changed in: data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl, campaign1-5.lvl, campaign1-6.lvl, level.dtd | |
rom_vinot |
remove file permission test. |
0 lines of code changed in: ess, essai | |
rom_vinot |
essai |
8 lines of code changed in: TODO, ess, essai | |
rom_vinot |
Some bugfixes Level 5 New help window with rulebook. |
576 lines of code changed in: ChangeLog, Makefile.am, TODO, data/levels/campaign1-5.lvl; doc: Makefile.am, rulebook.html; src: Makefile.am, gamemanager.cpp, gamemanager.h, guicommandline.h, level.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qinterfaceimpl.cpp, qmyevent.cpp, qmyevent.h, qrulebook.cpp, qrulebook.h, qrulebook.ui, xcommandline.cpp, xcommandline.h | |
rom_vinot |
Bugfix : the game crashed when a flame killed a genestealer and a revert blip was happening after that... |
16 lines of code changed in: TODO, src/creature.cpp | |
rom_vinot |
Added level4. The level 4 is fully playable, but there is no description. Change all three first levels. There is no more entries zone name but 4 entries_direction reference. |
40 lines of code changed in: data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, campaign1-4.lvl | |
rom_vinot |
Change icon from mine to Odd Job's |
152 lines of code changed in: data/icons/takeordrop.xpm | |
rom_vinot |
Change a small cast : it did not compile on MandrakeCooker (from a bug report) |
1 lines of code changed in: src/level.cpp | |
rom_vinot |
Commit some new pixmaps from Odd Job. |
235 lines of code changed in: data/themes/Deathwing: Makefile.am, addground01_21.png, addground01_42.png, addground02_21.png, addground02_42.png, addground03_21.png, addground03_42.png, addground04_21.png, addground04_42.png, addground05_21.png, addground05_42.png, addground06_21.png, addground06_42.png, addground07_21.png, addground07_42.png, addground08_21.png, addground08_42.png, addground09_21.png, addground09_42.png, addground10_21.png, addground10_42.png, cat_21.png, cat_42.png, entryzone_21.png, entryzone_42.png, theme.cfg | |
rom_vinot |
README for 1.1.3 |
9 lines of code changed in: README | |
rom_vinot |
Last modifs for 1.1.3... |
25 lines of code changed in: src/Makefile.am; data/levels: campaign1-1.lvl, campaign1-3.lvl | |
rom_vinot |
Oups, level1 was not gzipped... |
14 lines of code changed in: data/levels/campaign1-1.lvl | |
rom_vinot |
Oups, wrong files were commited... |
17 lines of code changed in: data/levels: campaign1-2.lvl, campaign1-3.lvl | |
rom_vinot |
Release 1.1.3: All my work of this week-end : Level 3 is fully working. Grounds can have additional pixmaps. Marine with cat taken now has an icon. This release will be made public. |
583 lines of code changed in: ChangeLog, TODO, config.h.in, configure.in, data/themes/BrownSimple/theme.cfg; data/levels: campaign1-2.lvl, campaign1-3.lvl, level.dtd; data/pixmaps: taken_21.xpm, taken_42.xpm; data/themes/Deathwing: Makefile.am, addground01_21.png, addground01_42.png, addground02_21.png, addground02_42.png, addground03_21.png, addground03_42.png, addground04_21.png, addground04_42.png, addground05_21.png, addground05_42.png, addground06_21.png, addground06_42.png, addground07_21.png, addground07_42.png, addground08_21.png, addground08_42.png, addground09_21.png, addground09_42.png, addground10_21.png, addground10_42.png, theme.cfg; src: creature.cpp, creature.h, level.cpp, levelobject.cpp, qapplicationwindow.cpp, qapplicationwindow.h, qcreature.cpp, qpixmapboard.cpp, qpixmapboard.h, qthemeengine.cpp, qthemeengine.h | |
harbort |
Ok, so I corrected the level campaign1-3 for there were some errors. I also implemented the "leaved" condition and added a very usefull feature : you can now add a zone_set in a zone, in order to define everything only once ! But I now have a big problem : every time I move the mouse the screen begins to flicker brrr... so ugly !!! And my marines cannot exit, and I don't know why. |
115 lines of code changed in: config.h.in; data/levels: campaign1-3.lvl, level.dtd; src: level.cpp, levelcond.cpp, levelcond.h, levelobject.cpp | |
rom_vinot |
EntryZone are now oriented. This is only a graphical feature. All 3 levels have been modified for this. Theme can decide if entryzone are oriented or not. File color.ini has been changed to theme.cfg (a more correct name) |
180 lines of code changed in: data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, level.dtd; data/themes/BrownSimple: Makefile.am, color.ini; data/themes/Deathwing: Makefile.am, color.ini, entryzone_21.png, entryzone_42.png, theme.cfg; src: creature.cpp, creature.h, levelobject.cpp, qcreature.cpp, qthemeengine.cpp, qthemeengine.h, xcreature.cpp | |
rom_vinot |
Last merge from Pierre's work. Compile is now done with -Wall : correction of some of the warnings... |
181 lines of code changed in: src: creature.cpp, gamemanager.cpp, level.cpp, levelcond.cpp, levelobject.cpp, levelobject.h | |
rom_vinot |
Merge with Pierre's work No more segfault with gcc-3.2 |
1489 lines of code changed in: ChangeLog, TODO, aclocal.m4, configure.in; data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, level.dtd; data/themes/Deathwing: exit_21.png, exit_42.png; src: Makefile.am, creature.cpp, creature.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, levelcond.cpp, levelcond.h, levelobject.cpp, levelobject.h, qcommandline.cpp, qcommandline.h, qlevelinfo.ui, qmain.cpp, xcommandline.cpp, xcommandline.h | |
rom_vinot |
QYesOrNo replaced by QMessageBox. |
0 lines of code changed in: src: qyesornodialog.ui, qyesornodialogimpl.cpp, qyesornodialogimpl.h | |
rom_vinot |
Weekend changes : add a list of exited units in GameManager. add a menu entry for level description. Changed qyesornodialog to QMessageBox. |
110 lines of code changed in: AUTHORS, ChangeLog, TODO; src: .cvsignore, Makefile.am, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, level.cpp, level.h, qapplicationwindow.cpp, qapplicationwindow.h, qcommandline.cpp, qcommandline.h, qlevelinfo.ui, xcommandline.cpp, xcommandline.h | |
rom_vinot |
Levels are now zip-encoded. Thanks to zlib for that :) |
58 lines of code changed in: AUTHORS; data/levels: campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl; src: level.cpp, qlevelinfo.ui | |
rom_vinot |
Release 1.1.2 : First release in the main trunk of the xml-formatted level. |
4355 lines of code changed in: ChangeLog, TODO, configure.in, data/icons/takeordrop.xpm; data/levels: Makefile.am, campaign1-1.lvl, campaign1-2.lvl, campaign1-3.lvl, level.dtd, level1.brd, level2.brd; data/themes/BrownSimple: Makefile.am, exit_21.png, exit_42.png; data/themes/Deathwing: Makefile.am, exit_21.png, exit_42.png; src: .cvsignore, Makefile.am, board.cpp, board.h, creature.cpp, creature.h, dialog.cpp, dialog.h, gamemanager.cpp, gamemanager.h, guicommandline.cpp, guicommandline.h, guicreature.h, guidialog.cpp, guidialog.h, level.cpp, level.h, levelcond.cpp, levelcond.h, levelobject.cpp, levelobject.h, loadboard.cpp, loadboard.h, object.h, qapplicationwindow.cpp, qcommandline.cpp, qcommandline.h, qcreature.cpp, qcreature.h, qdialoginterface.ui, qdialoginterfaceimpl.cpp, qdialoginterfaceimpl.h, qinterface.ui, qinterfaceimpl.cpp, qlevelinfo.ui, qlevelinfoimpl.cpp, qlevelinfoimpl.h, qmain.cpp, qmyevent.cpp, qmyevent.h, qthemeengine.cpp, qthemeengine.h, variables.h, xcommandline.cpp, xcommandline.h, xcreature.cpp, xcreature.h, xdialog.cpp, xdialog.h, xmain.cpp | |
rom_vinot |
file qlevelinfoimpl.cpp was initially added on branch TOWARD-1_2. |
0 lines of code changed in: src/qlevelinfoimpl.cpp | |
rom_vinot |
file levelcond.h was initially added on branch TOWARD-1_2. |
0 lines of code changed in: src/levelcond.h | |
rom_vinot |
file qlevelinfo.ui was initially added on branch TOWARD-1_2. |
0 lines of code changed in: src/qlevelinfo.ui | |
rom_vinot |
file qlevelinfoimpl.h was initially added on branch TOWARD-1_2. |
0 lines of code changed in: src/qlevelinfoimpl.h | |
rom_vinot |
file levelcond.cpp was initially added on branch TOWARD-1_2. |
0 lines of code changed in: src/levelcond.cpp | |
rom_vinot |
file exit_42.png was initially added on branch TOWARD-1_2. |
3 lines of code changed in: data/themes/Deathwing/exit_42.png | |
rom_vinot |
file exit_21.png was initially added on branch TOWARD-1_2. |
10 lines of code changed in: data/themes: BrownSimple/exit_21.png, Deathwing/exit_21.png | |
rom_vinot |
file takeordrop.xpm was initially added on branch TOWARD-1_2. |
0 lines of code changed in: data/icons/takeordrop.xpm | |
rom_vinot |
file exit_42.png was initially added on branch TOWARD-1_2. |
13 lines of code changed in: data/themes/BrownSimple/exit_42.png | |
rom_vinot |
file campaign1-3.lvl was initially added on branch TOWARD-1_2. |
10 lines of code changed in: data/levels/campaign1-3.lvl | |
rom_vinot |
file campaign1-2.lvl was initially added on branch TOWARD-1_2. |
9 lines of code changed in: data/levels/campaign1-2.lvl | |
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